The theory is that by having two hoppers in two separate chunks that the yield of the exploit would be higher. That’s why sometimes when a part of the map fails to load it looks like a giant knife cut the world in half. ![]() They are 16 x 16 in length and width and run to the extremities of the map vertically. Chunks are the regions of blocks that are rendered by the game. ![]() Because the Nether is a lot “laggier” than the Overworld, if you make a row of HOPPER PAIRS and walk in and out of the Nether through a portal, you can often produce lag: you are entering and exiting before the region has the proper time to load.Ī suggestion made by AntVenom is to place the Hopper Pairs along border of two chunks. However, if you point two hoppers into each other and place an item into one, that item is trapped in a loop as it goes back and forth. Hoppers send items to whatever source you point them at (e.g. Look up videos online on hoppers to get some great visual examples of their incredible potential. They are usually used to automate processes such as item production, transportation, and sorting. The trick relies on HOPPERS, which are like the funnels of Minecraft. ![]() In this video, popular Minecraft player AntVenom explains the basics of the glitch: by placing hoppers and pointing them into each other, then walking back and forth through the Nether/Overworld, you can create lag that tricks the game into duplicating items.
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